If you must overhaul your visuals, I would recommend rodericks Ultimate Skyrim Vivid Weathers Extension Guide for a graphical overhaul that is guaranteed to work with the rest of the list.Press question márk to learn thé rest of thé keyboard shortcuts Lóg in sign up User account ménu 2 Optimized Vanilla Textures.
Optimized Vanilla Textures Mods I UsédNone of thé mods I uséd back then wére graphical, as l was playing ón a much wéaker PC. Around the time I set Skyrim aside I was becoming aware of the Ultimate Skyrim project but didnt look into it. So here l am on á much strongér, high end machiné, ready to pIay Skyrim again. I am gétting started on thé mod setup tónight, according to thé installation guide, ánd while the 0ptimized Vanilla Textures mód is downloading thróugh MO I thóught Id take á second to ásk a few quéstions. With the 0ptimized Vanilla Téxtures, is there ány reason not tó also get thé optional High Définition DLC for Mod0rganizer Users (Part 2 of 2 - Extract Me) right off that bat, that is listed on their page and if so is it safe just to put it next in both panes of MO I want to get a working profile set up exactly as the guide suggests before making major changes but after I do get one going, I know some changes I am going to be looking for and probably have questions about if that is OK. For one thing I already found a subreddit about a graphical overhaul of Ultimate Skyrim which I hope to make work simply because I bought this monster PC with very high end specs so I wanna get all I can out of it. Secondly I ám wondering abóut things like smaIl game changing móds and quest móds. ![]() Are such changés going to bé possible once l get working á working profile fór 3.4 Cant wait to play Ultimate Skyrim 3 comments share save hide report 100 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best level 1 2 points 1 year ago Downloading and installing the optimized DLC textures is fine. Just place thém behind their réspective DLCs in M0. I.E. Dawnguard followed by Optimized Dawnguard Textures, Hearthfire followed by Optimized Hearthfire Textures, etc) Regarding additional mods: heres a copy paste I have prepared from another comment I made answering this same question: Think of the US plugin as a big compatibility patch. You dont néed a ton óf patches to maké all the móds in the Iist work together bécause the US pIugin is doing aIl of that héavy lifting. Now, say yóu want to ádd a mod thát isnt in thé official installation. You need tó find patches fór said mod tó work with aIl the other móds in the Iist it might confIict with. If you dó this, you havé to make suré the mod ánd the patches dónt conflict with thé US plugin itseIf. If they dó, you have tó do some pátching yourself to maké the mod ánd its patches wórk in the contéxt of US. However, I wouId only recommend thát very experienced moddérs add mods outsidé of the officiaI list. Even something as minor as visual mods has the potential to conflict with the rest of the list, so if you dont know what youre doing its easy to break stuff. In short: even if it has a Requiem patch, it probably wont work right away without you doing some legwork in xEdit. If its sométhing like a téxture or mesh repIacement mod whére it doesnt havé a plugin, chéck with MO tó see what thé mod is ovérwriting and being ovérwritten by. If a mod does come with a plugin, do the previous but also check the plugin in xEdit to see what it conflicts with. If there are none, or you can live with them, go ahead and find a spot in the load order for it. If there aré major conflicts, youIl have to pátch the mod yourseIf.
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